Tuesday, March 9, 2010

Final Fantasy XIII Review

A cocky self-proclaimed hero with a charming sneer and a heart of gold. A sultry, no-nonsense ally you can rely on for a sly quip and a warm hug. These characters sound like standard role-playing stereotypes, but to Final Fantasy XIII's credit, they transcend formula and wriggle into your heart. Like many other Final Fantasy ensemble casts, the misfits at the center of this tale feel like old friends, and like old friends, they will excite your spirit, move your heart, and sometimes exasperate you. Their story is grand and compelling--as absorbing as you could hope for in a long role-playing game. That's just as well, given the fun but flawed game woven around this excellent tale. This is an intensely focused, exceptionally linear adventure that offers a few illusions of choice but never makes good on them. Fortunately, the battle system is fun and engaging once all of its elements fall into place, and it will keep you pushing forward even when the story lulls in the second half. Yet don't let the flaws dissuade you from playing and enjoying Final Fantasy XIII. It's a gorgeous RPG that delivers the emotional poignancy and slick production values you expect from this beloved series.
The aforementioned cocky hero is Snow, the spiritual leader of a ragtag group of rebels in the world of Cocoon, though he isn't the soul of Final Fantasy XIII's story. That honor goes to Lightning, a likeable, strong-willed beauty on a vision quest to save her sister. In the first few moments of the game, you meet both Lightning and her accidental companion, Sazh, a good-hearted former pilot whose afro serves as home to a chocobo chick. (Don't worry: This bit of silly humor is not taken to extremes.) Eventually, this duo is joined by four others, drawn together by dramatic events, intertwined pasts, and a seemingly unachievable goal. The cast is diverse and the members play off of each other well. Tension between the resolute Lightning and the stubborn Snow is relieved when anger gives way to honesty. A young man called Hope blindly lets revenge cloud his judgment, even while admitting that nothing will stop his broken heart from bleeding. With a single exception, these are winning characters that are easy to relate to, providing a haven of comfort and familiarity in a beautiful but unusual world. That exception is Vanille, an incessantly irritating waif whose superbubbly voice and high-pitched monosyllabic chirps exceed tolerable limits, even in a genre known for squeaky, bright-eyed heroines. Fortunately, the bulk of the voice acting and dialogue is quite good, though RPG purists should take note that there's no option to hear the original Japanese voice tracks.
It's best to discover the intricacies of the narrative on your own, given the constant stream of shocks and high drama it provides. But the excellent setting deserves special mention. Metal behemoths called fal'Cie lord over two distinct worlds: The raw and dangerous underworld called Pulse and the high-tech, elaborately designed world of Cocoon that floats above it. Cocoon is all shiny sleekness and crystalline craftwork, a fascinating marriage of the organic and the synthetic. Sophisticated machinery and finely wrought buildings dominate the urban backgrounds, and every last stone and spire looks as if great care went into creating it. The attention to detail is astounding, so there's always something to catch your eye, whether it is the fancy latticework of a fence, the decorative patterns spreading across a wall like ivy, or the complex networks of pipes and planks. The art design is beautiful and varied, yet it's also consistent. Not a single detail seems out of place.
Pros
  • A diverse and mostly excellent cast of characters  
  • A great original world, fleshed out by a compelling story  
  • Fun combat system keeps you on your toes  
  • Magnificent production values. 
Cons
  • Exceedingly linear exploration and character progression  
  • Vanille will get on your nerves in a big way. 

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